Overview
Curator: Sara Kabil
Place Value Game: Toon University
Brief Description of Tech Tool: This is a game that allows students to understand the value of each numeral in a number. This game tests the extent of students’ understanding of place value both by asking students to choose the right number that represents a written number and also by testing whether the student understands which value each number represents.
Technical & Cost considerations: This is a free game on the Toon University website. It requires flash and so is best played on a laptop or pc.
Evaluation
1. What mathematics is being learned?
Common Core State Standards
Grade 2
Number and Operations in Base 10
Understand place value.
CCSS.MATH.CONTENT.2.NBT.A.1
Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:
CCSS.MATH.CONTENT.2.NBT.A.1.A
100 can be thought of as a bundle of ten tens — called a "hundred."
CCSS.MATH.CONTENT.2.NBT.A.1.B
The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones).
CCSS.MATH.CONTENT.2.NBT.A.2
Count within 1000; skip-count by 5s, 10s, and 100s.
CCSS.MATH.CONTENT.2.NBT.A.3
Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.
CCSS.MATH.CONTENT.2.NBT.A.4
Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.
Proficiency Strands
2. How is the mathematics represented?
The mathematics is represented numerically and through fun and engaging graphics of a duck playing golf. Each time the student answers the question correctly, the ball falls into the hole.
3. What role does technology play?
The technology provides a fun and engaging way to practice place value. The added graphics and game mode helps students stay engaged and want to continue playing.
Affordances of Technology for Supporting Learning
4. How does the technology fit or interact with the social context of learning?
This game is best placed individually as scores are kept as to how the student is performing. This would give the teacher a clear picture of the student’s understanding.
Curator: Sara Kabil
Place Value Game: Toon University
Brief Description of Tech Tool: This is a game that allows students to understand the value of each numeral in a number. This game tests the extent of students’ understanding of place value both by asking students to choose the right number that represents a written number and also by testing whether the student understands which value each number represents.
Technical & Cost considerations: This is a free game on the Toon University website. It requires flash and so is best played on a laptop or pc.
Evaluation
1. What mathematics is being learned?
Common Core State Standards
Grade 2
Number and Operations in Base 10
Understand place value.
CCSS.MATH.CONTENT.2.NBT.A.1
Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:
CCSS.MATH.CONTENT.2.NBT.A.1.A
100 can be thought of as a bundle of ten tens — called a "hundred."
CCSS.MATH.CONTENT.2.NBT.A.1.B
The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones).
CCSS.MATH.CONTENT.2.NBT.A.2
Count within 1000; skip-count by 5s, 10s, and 100s.
CCSS.MATH.CONTENT.2.NBT.A.3
Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.
CCSS.MATH.CONTENT.2.NBT.A.4
Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.
Proficiency Strands
- conceptual understanding
- procedural fluency: The main objective of this game is to help students practice their knowledge of place value and understand what each number represents
- strategic competence
- adaptive reasoning
- productive disposition
2. How is the mathematics represented?
The mathematics is represented numerically and through fun and engaging graphics of a duck playing golf. Each time the student answers the question correctly, the ball falls into the hole.
3. What role does technology play?
The technology provides a fun and engaging way to practice place value. The added graphics and game mode helps students stay engaged and want to continue playing.
Affordances of Technology for Supporting Learning
- Computing & Automating -
- Representing Ideas & Thinking –place value concepts are represented in a fun and engaging way.
- Accessing Information -
- Communicating & Collaborating -
- Capturing & Creating -
4. How does the technology fit or interact with the social context of learning?
This game is best placed individually as scores are kept as to how the student is performing. This would give the teacher a clear picture of the student’s understanding.